Project time: 14 weeks half-time
Reference game: Diablo 3
Engine: Monostein (https://www.casperstein.com/personal-projects/monostein-engine)
My contribution: UI (Buttons, Ability bar), Various environment props/assets, The possessed enemy (enemy wearing a skull mask, running around with a sword), Enemy concept art, Vfx textures.
Project time: 8 weeks halftime
Reference game: Zelda
Game engine: TGA 2D
My contribution: Tilesets, the main character's model, various environment and gameplay props/assets.
Project time: 8 weeks halftime
Reference game: Ori and the blind forest
Game engine: TGA 2D
My contribution: Tilesets, various environment props.
Project time: 8 weeks halftime
Game engine: TGA 2D
My contribution: Backgrounds, main character model, vfx animations.
Project time: 6 weeks halftime
Game engine: Unity
My contribution: UI, water texture, character model for the spirits.
Project time: 6 weeks halftime
Game engine: TGA 2D
My contribution: Environment assets.